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Wednesday, May 29, 2019

Violent Video Games: A Bad Choice for Parents and Children Essay

Violent depiction Games A Bad Choice for Parents and Children A twelve year old boy named capital of Minnesota sits about three feet from the fifty-two inch screen television with his eyes fixated on his character, a humanlike fox. He is able to use his game controller without looking away from the television. He sits erect and is so focused on what he is doing that he is unconscious of everything that is going on around him. Occasionally he will yell out Die Die, sucker Just then his five year old brother, Skyler, stops beside him. Skyler exclaims with a smile, What are you playing? followed by, apprise I play? The violence has caught his eye. Paul replies, Sure, but I need to show you how to work the controller. He continues explaining, This is Star Fox Adventure and construe this exit thing moving. That is your foxs sight box. What you see in the box is what the fox sees. You aim it at things and you push this A button to make the fox shoot rockets at things and spatter them up. Skyler begins to get really excited, laughing and shouting, Thats cool It did not take Skyler very long to become engulfed by Pauls Nintendo GameCube system to the point of being totally unaware of all the other children running around him. This scene quickly brought to my mind a question Are video game systems good or incompetent for children within these age groups? A parent should get educated on this issue before choosing to buy one of many video systems. Parents should be pertain about the effects on their children. Despite the therapists and psychologists who have said that video games can be used as positive teaching tools (Salamander 2), I see that children of all ages, races and genders become addicted to the violence and tech... ...ay Violate Childrens Health. http//lists/.essential.org/pepermail/commercial-alert/2001/000079.html. 3 Nov. 2002.Salamander. Violence and Video Games. Game Zero Magazine. <www. gamezero.com/team-0/art icles/features/violenc_92/ 3 Nov. 2002.Stern, Michael and Jane. Nintendo. Encyclopedia of Pop Culture. New York Harper, 1992.Video Games=Good, and Study Proves It 2001. Nintendo Village. http//www.nintendo/village.com/press/releases/archives/pr3.asp 3 Nov. 2002.Video Games and Their Effect on Youth. <www.bishops.ntc.nf.ca/ct3200/students02/andrewb/term%202%20project.html. 3 Nov. 2002.Willis, Susan. Growing Up With TV and Turtles. Rev. of Playing With Power in Movies, Television and Video Games From Muppet Babies to Teenage Mutant Ninja Turtles, by Marsha Kinder. Berkeley. Un. of California Press, 1991.

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